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76 Game Reviews

23 w/ Responses

Very good, but....

also very generic. Try adding upgrades, maybe stuff to collect from dying homework, a boss, or anything to spice it up. I don't know. You did an excellent job with the music selection and sprite design, but the game lacks variety, and gets old after more than 4 seconds. Give the player something to work towards, some incentive to keep playing.

Good job!

I played the whole game through, and it was quite a challenge! Creative, fun, and challenging. Good job./

I couldn't hear the music though.

Wonderful!

There was one thing I didn't understand - what were the yellow fields for, that don't change direction or strength? Why bother...?

I love it!

But it needs more levels, and the difficulty curve is like running into a brick wall.

Also, I racked up negative money beyond what I could redeem. Maybe a limit at 0 would be nice.

I love the concept, and I loved the game overall. Keep it up!

It's good but...

Still, there are parts that are highly unprofessional. The music and graphics (mostly) look great, but the walls are uneven, the text is all hand-drawn and looks, to be blunt, bad.

I like where this is going; I really do. Just replace all the text with real text; hand-drawn stuff looks sloppy in this setting. But other than that, keep up the good work. I hope to see more!

Emby responds:

I don't really take my time on the walls, I admit it. I should put more time into it, yes. I hand write text that is suppose to be over dramatic looking. When it's typed, it looks kinda boring, in my opinion. Heh, but this is really the first time I've included some typed stuff.

Thanks for the review, and the constructive(!!) criticism!

Great design

But very cluttered. I would go for a sleeker look.
The gameplay was great, it was a wonderful idea. I just couldn't keep track of everything due to how much was going on at once... it was a little weird. Mind me asking, but where did you find inspiration for this? It's the most bizarre (and that's not bad) concept I've ever seen.

Keep it up.

Amazing.

I'm expecting a sequel, with cooler graphics, newer upgrades and... well, this is reminding me of the Bot Arena series. Wow, I see so much potential

Potential aside, this is an amazing game with a simple yet brilliant concept. I love it, and I want more.

An RPG?

You took me by surprise with that one. Sonic is usually a platformer. You're breaking new grounds! (haha, I crack myself up). Ok, here goes:
-Music is very loud, and still much softer than the battle sound effects. Look into balancing everything to a closer level, and a softer one.
-During the cut scene, the buttons are very... well, we made stuff that looked like that in a High School class. Maybe put an arrow on it, keep it in the same spot every time, shoot for some design and consistancy. While its great to change designs slightly between characters, you don't have to invert everything. The massive character picture (It's not a bad thing, trust me) makes the speaker obvious, and you don't need the whole dialogue window design to change as well.
-Battle was very one dimensional. Maybe have intelligent enemies - ones that use stronger attacks at the beginning and weaker ones after you're damaged, or the other way around, to make battles interesting. There are many ways to mix up a boss in a battle, simply by planning his attacks. Be creative, not random, with it.

I can see you put a lot of effort into this game, and I admire your dedication. This game shows much promise, and although RPG's are certainly not my thing, I will certainly look forward to seeing a sequel (or edits =P)

SoraMegamanSonic responds:

Yeah, I'm still trying to make platformer games but... I suck.

Sorry for the music being loud and the soft sound effects... I'm still trying to balance them out.

I suck at making dialogue boxes...

Yeah, sorry for it being an easy fight. I'll make the next ones a bit harder.

Awesome!

Not the most amazing thing in the world, but pretty darned close. It could have been improved with more music options, but the rewards for playing over and over made it worth the time I spent playing. I love it.

A good concept...

You have a great concept; I like the idea. But the graphics are about as far from professional as it gets. Don't get mad and write a response in all caps; Fix it! It's not hard. Just make the circle around your mouse a real circle (that takes what, 4 clicks and a shift key?), make the text actual text instead of gradient-filled painted stuff, and make the destination a little more obvious; it currently looks like just another dead end.
I see the creativity in your maze layouts; I like where this is going. Just please make it look a little more professional. It will double your ratings, if not more.
I hope you find this useful. I don't mean to insult, and please don't take any of the criticism harshly; just work with what you've got. We're all telling you what people want to see in flash games. Arguing and yelling at us won't get you anywhere.
Thank you for your time.

Emby responds:

Well... I made this in 30 minutes, so what do you expect? I didn't care about graphics, gameplay, etc. I just wanted to quickly make a screamer. I could do alot better if I wanted to, of course. Like I said before, I could make this into a good game. But if you see Maze of DEATH 3, don't expect anything but a crappy game with a screamer in it.

Heh, I don't care for the low score, you actually put some though and time into your review, and that I do like. I can't learn from a review that just tells me that my Flash sucks, and whatnot. The reason I reply in caps, or AKA screaming, is because most of the time their reviews really suck... So anyway, thanks for the review!

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