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76 Game Reviews

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Really Awesome.
One of the few games of this sort that I actually enjoyed the flying part more than the upgrading part (learn to fly is the only other), which is the way it should be. The proportions of everything are very well balanced - amount of enemies and upgrades to dead space, and how much each upgrade helps and costs. The only thing that annoyed me was that if I flew into an enemy at the wrong angle (trying to turn away from it), it would knock me about a quarter of the total sky's height downwards, and it happened a lot. I wish the engine had a higher acceleration rate upwards from a fall, and that hull upgrades would keep the ship from rotating as much upon collisions.

It was good, but...

The controls are incredibly clunky. It makes me not want to play your game.

This isn't the age of the NES where games like Ice Climber get away with it. There is no established reason for the character to feel clunky - if he's a thief, he should move pretty well. No one enjoys playing a game that's frustrating at that basic of a level.

I loved it.

I understood what you were trying to do. It's not a "game" so much as an art piece. The art created by the moving star things was beautiful.

I do have two complaints, though:
1. The phrase "How much stars can you collect" should use the word "many" instead of much. Many takes a quantifiable object, and "much" takes an unquantifiable object. In a game with so little text, every grammatical error sticks out.

2. The sound effects of the stars being collected didn't blend with the music very well. Maybe if the songs are all in the same key, to have the stars create notes (still up high) in the pentatonic scale of that key. The timbre of the effect was good, but the pitches didn't match.

I understand your intentions with the controls;

-but because everything else moves so quickly, the game is virtually unplayable. I do feel out of control, like the guy tripping, and unfortunately for him, it ends in him dying a lot.

I love the graphics and the music, but if it's a broken game, it's a broken game.

DreamEater responds:

Thanks for your feedback Corvett!
You have a very good point my friend :p

Wonderful.

I didn't experience any mechanical bugs like everyone else has been whining about, but at one point, the music got switched for the two worlds, and somehow switched back a little later.

Simply breathtaking.

Fun.

The first level was incredibly challenging. Then, the split-shot made the second level easier (and the game playable), then the exploding shot played the game for you.

The control scheme was incredibly weird. I guess it's realistic that a ship could only shoot in front of it, but it was very frustrating at times to try and avoid enemies that you're supposed to be shooting at them. I know eating pixels fires shots behind you, but they aren't always available.

The "Hurry up" level

Is impossible with a touchpad on a laptop. I don't care how awesome your game is, one bad level can ruin and frustrate the entire experience.

Some comments:

It's a great student project. If you'd like to see higher ratings, though:
Mute button, Pause button, and a main menu would be nice. I don't always want to hear your music when playing a game. Especially when it sounds like the song you chose. That song is beneath you and your intent.

The dying was very sudden, with no animation or any indicators other than the "play" button coming back up.

Great game!

Spec to octopi, spawn rate, health, and strength. Or get lasers, those are good, but not as good as octopi.

I won!

827 deaths. I love how you made dying frustrating, but not "Oh crap I have to do everything all over again" frustrating. It wasn't frustrating in a repetitive way, just in a "Why can't I get this?" way. It's perfect. Well worth playing through.

Age 96, Male

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Joined on 11/1/08

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